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Siemens Education

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As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.

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As a pioneering world leader with 24 main sites employing 13,760 people in the UK, we are dedicated to helping enrich and enhance teaching and learning and to nurturing engineering talent for the future. Here you will find curriculum lesson plans, interactive resources and insights into STEM careers.
Inactive KS4 Interactive Game 'Lean Machines' Siemens Education
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Inactive KS4 Interactive Game 'Lean Machines' Siemens Education

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Lean Machines Interactive Game was designed by Siemens in collaboration with Mini to give students an insight into the world of assembly lines and production. The supporting teachers notes and activities for this Interactive Game are designed to complement the KS4 Technology National Curriculum, introducing students to ‘Lean’ and ‘Just in time’ production principles. Learning Objectives: Explore the characteristics of a production system and how to make it more efficient. Understand the principles of ‘Lean’ and ‘Just in Time’ production principles. Apply their understanding to a context. Find more curriculum linked Interactive Games on www.siemens.co.uk/education.
'Energy Island' KS4 Siemens Education
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'Energy Island' KS4 Siemens Education

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Energy Island interactive game is designed for students to familiarize themselves with the advantages and disadvantages of different sources of renewable energy. The supporting teachers notes and student worksheets for this interactive game are designed to complement the KS4 Science national curriculum. Students are required to design an energy system for Energy Island finding the balance between cost, pollution and efficiency. Learning Objectives: • Investigate how maths can model a system using data and logic. • Apply ideas about energy transfer and sustainability to a novel context. • Devise technical solutions, appreciate their impact on eco systems and communities and explore how they can be modified to respond to demands. Find more curriculum linked Interactive Games on www.siemens.co.uk/education.